Showing posts with label Radio. Show all posts
Showing posts with label Radio. Show all posts

25 September 2012

18 Years of Rinse - Give Up Art

Leading up to Rinse FM's 18th birthday, a series of videos have been put together with individuals/associates reflecting on their relationship with the radio station (and its record label). This instalment features Give Up Art: the brilliantly inventive studio that has come to define Rinse's visual communication.

12 August 2011

The Work of Shaun Bloodworth & Give Up Art

Link: Rinse
Link: Give Up Art
Link: Shaun Bloodworth


Rinse Presents:
A Visual Retrospective – The Work Of Shaun Bloodworth & Give Up Art


12th – 21st August 2011
The Old Truman Brewery, 91 Brick Lane, London, E1 6QL
020 7770 6000 | www.trumanbrewery.com


A ten-day exhibition celebrating the design and photography of seminal London-based radio station and label, Rinse, and their championing of the wider underground music world.










26 July 2010

Dieter Rams' Ten Commandments

I mentioned Dieter Rams in passing previously as I loved the proportions of the radios he designed for Braun. Anyway, I just came across his ten most important principles for good design and they still have resonance. The stripped-down 'less is more' directive and the reaction against the 'fashionable' might not be relevant to every project/every end user, but in fulfilling his other objectives ('long-lasting', for example), he's certainly on to something. As mentioned endlessly on the web, you only need look at Jonathan Ive's products for Apple to witness his influence. Anyway, those ten commandments:


Good design is innovative.
The possibilities for innovation are not, by any means, exhausted. Technological development is always offering new opportunities for innovative design. But innovative design always develops in tandem with innovative technology, and can never be an end in itself.

Good design makes a product useful.
A product is bought to be used. It has to satisfy certain criteria, not only functional, but also psychological and aesthetic. Good design emphasises the usefulness of a product whilst disregarding anything that could possibly detract from it.

Good design is aesthetic.
The aesthetic quality of a product is integral to its usefulness because products we use every day affect our person and our well-being. But only well-executed objects can be beautiful.

Good design makes a product understandable.
It clarifies the product’s structure. Better still, it can make the product talk. At best, it is self-explanatory.

Good design is unobtrusive.
Products fulfilling a purpose are like tools. They are neither decorative objects nor works of art. Their design should therefore be both neutral and restrained, to leave room for the user’s self-expression.

Good design is honest.
It does not make a product more innovative, powerful or valuable than it really is. It does not attempt to manipulate the consumer with promises that cannot be kept.

Good design is long-lasting.
It avoids being fashionable and therefore never appears antiquated. Unlike fashionable design, it lasts many years – even in today’s throwaway society.

Good design is thorough down to the last detail.
Nothing must be arbitrary or left to chance. Care and accuracy in the design process show respect towards the consumer.

Good design is environmentally friendly.
Design makes an important contribution to the preservation of the environment. It conserves resources and minimises physical and visual pollution throughout the lifecycle of the product.

Good design is as little design as possible.
Less, but better – because it concentrates on the essential aspects, and the products are not burdened with non-essentials.
Back to purity, back to simplicity.